Trends and Development of Artificial Intelligence in Game-based Learning from 2011 to 2022: A Promising Environment for Learning Digital Citizenship Behaviors in Thailand

Authors

  • Patcharin PANJABUREE Faculty of Education, Khon Kaen University, Thailand; Institute for Innovative Learning, Mahidol University, Thailand Author
  • Gwo-Jen HWANG Graduate Institute of Digital Learning and Education, National Taiwan University of Science and Technology, Taiwan Author
  • Ungsinun INTARAKAMHANG Behavioral Science Research Institute, Srinakharinwirot University, Thailand Author
  • Niwat SRISAWASDI Faculty of Education, Khon Kaen University, Thailand Author
  • Sasipim POOMPIMOL Institute for Innovative Learning, Mahidol University, Thailand Author

Abstract

This study has reviewed the relevant journal articles about the trends and developments of Artificial Intelligence (AI) in game-based learning in the recent decade (from 2011 to 2022). This study investigated many research issues, such as countries, learning content, learners, and AI algorithms/strategies. Furthermore, this study reveals that AI in game-based learning has been an attractive topic in the development of computers and technology in education, and learning logs have been an essential part of supporting desired learning behaviors. However, only a few studies have conducted AI in game-based learning to promote essential skills in the 21st century. In other words, essential skills have a potential domain with the rapid development of AI. Through the analysis of the trends and developments in the various dimensions of AI in game-based learning, further research directions and challenges in AI- enabled game-based learning regarding promoting desired digital citizenship behaviors, mainly among young Thai students, are discussed in this paper.

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Published

2022-11-28

How to Cite

Trends and Development of Artificial Intelligence in Game-based Learning from 2011 to 2022: A Promising Environment for Learning Digital Citizenship Behaviors in Thailand. (2022). International Conference on Computers in Education, 218-227. https://library.apsce.net/index.php/ICCE/article/view/4590