Design of an Online Educational Board Game for Membrane Technology Learning

Authors

  • Jui-Jong WANG Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan Author
  • Min-Hsiang HUNG Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan Author
  • Jia-Yi YAN Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan Author
  • Jo-Chi YANG Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan Author
  • Chang-Wei FAN Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan Author
  • Wan-Ting YU Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan Author
  • Cai-Syuan SUNG Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan Author
  • Wei-Song HUNG Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan Author
  • Huei-Tse HOU Mini Educational Game Development Group, Graduate Institute of Applied Science and Technology, National Taiwan University of Science and Technology, Taiwan Author

Abstract

The study developed an online educational game, Membrane Baby, integrating board game and online situated learning. The learners play the role of the Baby Trainer and have to utilize the feed of the 3 attributes of membrane to obtain membrane knowledge and win the game. We investigated learner's learning performance, learning motivation, learning anxiety and flow status. The results revealed that their learning performance has significantly improved, indicating that the game did effectively clarify the learner's misconceptions about Membrane technology. Although the learning motivation increased, there was no significant improvement

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Published

2022-11-28

How to Cite

Design of an Online Educational Board Game for Membrane Technology Learning. (2022). International Conference on Computers in Education, 650-652. https://library.apsce.net/index.php/ICCE/article/view/4656